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D&D PREGENERATED CHARACTERS

Hall of Heroes

A shelf of ready-made characters you can drop into any campaign. For the one-shot, the new player who arrived without a sheet, and the fighter who died forty minutes ago.

THE NINETY-MINUTE PROBLEM

The one-shot was three hours long. Character creation took ninety minutes of it.

Character creation is one of the great pleasures of the game when it's the start of a campaign. It is a catastrophe when it's the start of a one-shot, or when someone's character has just died and there are ninety minutes of session left, or when a friend turns up to try D&D and the first thing they meet is a decision tree.

The usual fallback is a folder of PDFs from a convention four years ago, or the slightly apologetic "you can just play a fighter". Both work. Neither is good.

The Hall of Heroes is a shelf of complete, ready characters (the shipped iconics, plus every one you add) that import into any campaign as a party member in one click.

What's on the shelf

Ready to play

Complete characters, not concepts. Abilities, equipment and spells, all filled in.

Import anywhere

Drop a hero into any campaign as a party member. No rebuild, no retyping.

Setting-flavoured

The nine shipped settings each seed their own iconic characters.

Build your own

Add characters to the hall: the retired PC, the recurring rival, the pregen you keep reusing.

Prints to paper

Any hero can be exported as a filled-in character sheet for a player who wants one.

Not campaign-locked

The hall follows you between games, because a good pregen outlives one campaign.

THE UNDERRATED USE

Your retired PC belongs here.

The characters most worth putting in the hall aren't the iconics. They're yours. The paladin you played for two years before the campaign ended. The rival who keeps turning up in other people's games. The four pregens you built once and have been emailing to people ever since.

Put them on the shelf and they stop being files. They become something you can drop into a game on a Friday evening, complete, with a portrait, without remembering which folder they were in.

Questions a DM would actually ask

What are these actually for?

Three situations, all urgent: a one-shot where nobody wants to spend ninety minutes in character creation, a new player who turned up without a sheet, and a character who died forty minutes ago while the session is still going.

Are they complete characters?

Yes. Abilities, proficiencies, equipment and spells, ready to hand over. A "pregen" that's really a concept with a class attached still leaves someone doing the work at the worst possible moment.

Can I add my own?

Yes, and that's where most of the value ends up. The retired PC from the last campaign, the rival who keeps showing up, the four pregens you built for conventions: put them in the hall and they're one click away forever.

Do they work with my homebrew?

A hero built using custom species, backgrounds or classes from your Character Codex imports with them intact. What you can't do is import a hero into a campaign that lacks the homebrew they were built on.

Is this the same as a party member?

Close. Importing a hero creates a party member in your campaign. The hall is the shelf; the party is who's actually at the table this Friday.

Can I print one for a player?

Yes. Import them, then export a filled-in illustrated character sheet. Turning up to a convention with six printed pregens is a genuinely good look.

Be ready for the player who turns up without a character.

Two pregens on the shelf is the difference between a one-shot and ninety minutes of arithmetic.

Open your grimoire for free

No card. No beta waitlist. Always free for your players.

IN THE SAME GRIMOIRE

All twelve-and-then-some modules →